- The characters escape in the nick of time.
- The characters have to take the long way round and enter cryosleep to get back to their home time period.
- The characters track a temporal distortion to London in the near future and the Natural History museum. There, they discover UNIT’s first functional time machine and a Silurian invading force.
- The characters help capture the Silurian soldiers. If they interrogate them they discover they’re panicked, desperate to escape and mention their leader’s plan. If they don’t, they can question the other guests and discover some interesting side plots or head downstairs and explore the UNIT facility concealed beneath the museum and humanity’s first functional time machine. There, they discover it’s locked onto Asteroid Day, barely six hours before the extinction event that will wipe out the dinosaurs. And, in a hurriedly scrawled note, they discover a UNIT scientist has gone through to try and help save a Silurian family.
- The characters arrive in the past. They discover the leaders of the nearest Silurian city being menaced by a dinosaur wearing a control collar. They rescue them, investigate the collar and discover it’s designed to torture the dinosaur into attacking, then go to the city where they’ve been told the UNIT scientist was taken. There, they discover it’s been taken over by the leader of the soldiers sent through to the present day.
- The characters escape with the help of the UNIT scientist. A chase through a Silurian city pursued by militant Silurian military officers who are trying to take over the city ensues. Hover plates, dinosaur stampedes, Silurian poignancy galore.
- The characters escape in the nick of time
- OR
- The characters have to take the long way round and enter cryosleep to get back to their home time period.
See the opportunities for digressions in there? You can move down around and through that plot any number of different ways with all sorts of opportunities for side adventures or for the events you’ve written to hit in a slightly or very different order.
That’s vital for RPG work because absolutely no group is the same. Plan for all the eventualities you can and make sure one of them is ‘The characters try and kill everyone’ because that ALWAYS happens somewhere. You won’t cover every eventuality but as long as you hit the big ones and give the GM reading your work room to breathe and improvise, they and you will be just fine.
Here’s my published work so far. If you want to talk to me about a project you’re hiring for, get in touch. Alternately, come say hi on Twitter and I’ll see you back here tomorrow.