Gaming

Beacon City 3-The Eastern Sun Road

Every day this week I’m writing about Beacon City 3, a setting for Spencer Campbell’s excellent Dusk RPG. Dusk is a minimal rule, minimal prep, RPG about a world where the Sun has gone out and the things in the dark have come for the people who are left. It’s a lovely, clean system that does a lot

Beacon City 3-The Eastern Sun Road

Beacon City 3-3 for 3

Every day this week I’m writing about Beacon City 3, a setting for Spencer Campbell’s excellent Dusk RPG. Dusk is a minimal rule, minimal prep, RPG about a world where the Sun has gone out and the things in the dark have come for the people who are left. It’s a lovely, clean system that does a lot

Beacon City 3-3 for 3

AFTER THE WAR-PRIMER

I’ve been having great fun with Facility23 as a daily writing challenge and as we start to head to the end of the first month, now’s a good time to give you an idea of the setting. I’m writing it for After the War, the game my buddy Jason Pitre and co-created because it’s a

AFTER THE WAR-PRIMER

After The War: Hope and Horror

Horror is a good portion of my day job. As the host of PseudoPod, one of the first original genre fiction podcasts, every week my job is simple; get on stage, introduce a nightmare and then once its done talk about why and how it works. Its a little like Tony Stark’s amazing holographic work

After The War: Hope and Horror

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