Roleplaying

REVIEW: Die Issue 1

Die issue 2 is out this week. It’s from Kieron Gillen, Stephanie Hans and Clayton Cowles with design work by Rian Hughes and edits by Chrissy Williams. If you didn’t get the first issue, get on that now because this is a book that’s fiercely good and remarkably close to home. Firstly because of the cast. […]

REVIEW: Die Issue 1

After The War Playtest Invite

This blogpost was so nearly called I MADE A GAME WITH AN AWESOME CO-CREATOR! It may yet be part of a series called that. Because I did. Want to play it? After The War is a game of memetic science fiction horror. It’s Bravestarr in a minor key, Starfleet’s day after their worst day ever.

After The War Playtest Invite

April TTRPG Challenge Day 26: Blogs, Streams, Podcasts?

In RPG terms, very little, which I’d love to change.  Dissecting Worlds remains my favorite show for exploring narrative architecture and social science stuff(And we will get that Ian McShane Knight Rider made somehow, damn it!). I’d also recommend The Magnus Archives from The Rusty Quill (Especially episode 100 for…reasons) in general and their RPG show in

April TTRPG Challenge Day 26: Blogs, Streams, Podcasts?

April TTRPG Challenge Day 19: Game That’s Most Essential To Your Design?

As a foundation, these are the games and the lessons I learned from them: -Combat will absolutely kill you. Often in stupid ways. Avoid it where you can. -A game doesn’t, and shouldn’t, have to be entirely focused on combat-related characters. -A well constructed world will almost generate its own adventures. -Rule may help control

April TTRPG Challenge Day 19: Game That’s Most Essential To Your Design?

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